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Saturday, 18 February 2012

Kite Maker: Renders

Rendered in "Maya" using Mental Ray

Rendered in "Marmoset"

Rendered in 3dsmax viewport using "Xoliul Shader 2.0"


Wireframe in 3dsmax viewport


Rendered in "Unreal Development Kit"



Thursday, 5 January 2012

The Kite Maker: Model Sheets

Hi-Poly model sheets for my sculpt the "Kite Maker". Renders were taken directly from zbrush.



Sunday, 4 December 2011

The Kite Maker concept art

Some concept art for my new sculpt "The Kite Maker". The thumbnails were created directly in photoshop, while the concept art was a paint-over using my zbrush sculpt as the base.

Thumbnails/ Silhouette 



Concept Art

Thursday, 17 November 2011

High-End Fantasy Game Art Creation 2011

Just finished an amazing course over at CG Workshops, taught by the great artist Katon Callaway http://www.cobracaptain.com/

The entire process took 8 weeks, starting from a Zbrush sculpt to the final game model.
This character is based on a piece of "Guild Wars" concept art by Kekai Kotaki
http://www.kekaiart.com/

Zbrush Sculpt:



Game model in Maya viewport:




Render in UDK:

Wednesday, 15 June 2011

Photoshop Doodles_01

Just a few character doodles in photoshop. Trying to work on silhouettes and form mostly.



Tuesday, 14 June 2011

UDK Level Paint-overs

Using the "Floating Towers" level I had created in UDK I decided to produce a few paintovers in Photoshop.


UDK Floating Towers Level

After being inspired by "Bioshock Infinite" I decided that my second level should be a floating city. This gave me a chance to really try and push the editors lighting and fog options, as well as adding a really cool lens flare.
I took this level a little further than I intended by adding AI paths and creating a custom AI camera in "Kismet".

"UDK Floating Towers Level"










Custom AI camera screenshots: