Wednesday, 15 May 2013
Tools Of Bewitchment: Dota II Polycount Challenge
An armour set created for the Witchdoctor character in Dota II:
Wednesday, 3 October 2012
Monday, 13 August 2012
Zbrush Concept Sculpt
Created in zbrush and rendered in Vray.
Monday, 23 July 2012
"Guild Wars" Sculpt: Updated Renders
Updated renders for my "Guild Wars" model (fan art):
Modelled in Zbrush/ Maya and rendered in vray for 3dsmax.
Based on an edited piece of concept art by Kekai Kotaki.
Tuesday, 1 May 2012
Head Sculpt Practise
Base Mesh created in maya
Created Using Zack Petroc's Head Base Mesh
Created using 3D Total's Head Base Mesh, also inspired by their tutorial.
Saturday, 18 February 2012
Kite Maker: Renders
Thursday, 5 January 2012
Sunday, 4 December 2011
The Kite Maker concept art
Some concept art for my new sculpt "The Kite Maker". The thumbnails were created directly in photoshop, while the concept art was a paint-over using my zbrush sculpt as the base.
Thumbnails/ Silhouette
Thumbnails/ Silhouette
Concept Art
Thursday, 17 November 2011
High-End Fantasy Game Art Creation 2011
Just finished an amazing course over at CG Workshops, taught by the great artist Katon Callaway http://www.cobracaptain.com/
The entire process took 8 weeks, starting from a Zbrush sculpt to the final game model.
This character is based on a piece of "Guild Wars" concept art by Kekai Kotaki
http://www.kekaiart.com/
Zbrush Sculpt:
Game model in Maya viewport:
The entire process took 8 weeks, starting from a Zbrush sculpt to the final game model.
This character is based on a piece of "Guild Wars" concept art by Kekai Kotaki
http://www.kekaiart.com/
Zbrush Sculpt:
Game model in Maya viewport:
Render in UDK:
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