Art Of Kalknaro
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Wednesday, 3 October 2012
RuneScape Character Art competition
Gnome Head: Polycount 500 Tris Texture Size 128*128
Dagger: Polycount 250 Tris Texture Size 128*128
Monday, 13 August 2012
Zbrush Concept Sculpt
A Concept Sculpt for a project me and my cousin have been working on.
Created in zbrush and rendered in Vray.
Monday, 23 July 2012
"Guild Wars" Sculpt: Updated Renders
Updated renders for my "Guild Wars" model (fan art):
Modelled in Zbrush/ Maya and rendered in vray for 3dsmax.
Based on an edited piece of concept art by Kekai Kotaki.
Kite Maker: Updated Renders
Updated renders for my Kite Maker model:
Modelled in Zbrush/ Maya and rendered in vray for 3dsmax.
Tuesday, 1 May 2012
Head Sculpt Practise
Base Mesh created in maya
Created Using Zack Petroc's Head Base Mesh
Created using 3D Total's Head Base Mesh, also inspired by their tutorial.
Saturday, 18 February 2012
Kite Maker: Renders
Rendered in "Maya" using Mental Ray
Rendered in "Marmoset"
Rendered in 3dsmax viewport using "Xoliul Shader 2.0"
Wireframe in 3dsmax viewport
Rendered in "Unreal Development Kit"
Thursday, 5 January 2012
The Kite Maker: Model Sheets
Hi-Poly model sheets for my sculpt the "Kite Maker". Renders were taken directly from zbrush.
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