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Wednesday 15 June 2011

Photoshop Doodles_01

Just a few character doodles in photoshop. Trying to work on silhouettes and form mostly.



Tuesday 14 June 2011

UDK Level Paint-overs

Using the "Floating Towers" level I had created in UDK I decided to produce a few paintovers in Photoshop.


UDK Floating Towers Level

After being inspired by "Bioshock Infinite" I decided that my second level should be a floating city. This gave me a chance to really try and push the editors lighting and fog options, as well as adding a really cool lens flare.
I took this level a little further than I intended by adding AI paths and creating a custom AI camera in "Kismet".

"UDK Floating Towers Level"










Custom AI camera screenshots:



UDK The Gateway Level

I set myself a challenge to produce two levels in "Unreal Development Kit" using only the stock assets included with the editor (aside from one ground texture which I created for a custom bsp surface). The levels had to be completely different in both atmosphere and lighting.

"The Gateway Level"








Speed Paintings_01

A few speed paintings I did in Photoshop. I started by using two thumbnail images I had produced for the base and painted colour on top.


Thumbnails_01

Just experimenting in Photoshop, trying different ways of producing thumbnails for speed paintings.


"DoubleTake Movies" Posters

While helping the guys and girls out at "DoubleTake Movies" I've produced a few pieces of artwork for independant films and actor monologues.

"The Fairy Princess"


"The Man From The Moon"

Animation work 2009-2010

Time to kick start this blog with a few renders from animations I produced in Uni.
Both animations were created in Maya:

"This Little Light Of Mine"



"We Must Take To The Skies"



First Post

Its about time I got round to posting my stuff on the web. So this blog is a collection of my work, which I intend to update regularly... or whenever I get free time.